Synthesis 101: The Shape of Sound | Part 1

Synthesis 101: The Shape of Sound

Welcome to Synthesis 101: The Shape of Sound by Shibumi Records. This tutorial is the first in a series of lessons that give you the fundamental knowledge required to understand and control synthesisers to create your own sounds with deliberation and precision. This course lays the foundations for music production, sound design and/or any other creative sonic pursuit.

In this tutorial
1. The four waveforms
2. The frequency spectrum & harmonics
3. Attack, decay, sustain, release
4. Phase & modulation
5. Filtering & resonance
6. Stereo, width, depth & height

 

In this tutorial
1. The four waveforms
2. The frequency spectrum & harmonics
3. Attack, decay, sustain, release
4. Phase & modulation
5. Filtering & resonance
6. Stereo, width, depth & height

Part 1

The Four Waveforms

Synthesising sound is the creation of a waveform. Waveforms are a pattern of vibration, or deviation, from a central ‘zero’ point over time. Ripples on the surface of a pond are a waveform, as are the wobbly lines drawn out by seismographs when recording earthquakes. There are four fundamental waveforms that form the basis of all sounds. These are; sine, saw, square and triangle.

sine


The sine wave is nature’s original waveform, characterised by rounded, smooth edges. It’s often shortened to “sin” in synth interfaces.

Saw


The sawtooth, or “saw” wave has more ‘presence’ than a sine wave. It works well when layered with another saw wave of a similar frequency.

Square


The square wave is a popular choice for bassline synthesis. It often has a resonant low pass filter applied to create a classic garage sound.

Triangle


Similar in tone to a sine wave, but with more artifice, the triangle wave is often layered with other waveforms to build interesting timbres.

Blending Waveforms

Synthesisers use oscillators to create waves. Most modern synths have at least two oscillators, which can be set to produce different waveforms. These can be blended together to create richer, more complex sounds either by mixing or modulation.

Mixing

This is the process of combining waves into a single output, typically by summing their amplitudes.

Sine + Saw Mixed

Sine & Sawtooth mixed wave

Modulation

This is the process of using one wave to change a parameter of another wave, e.g. amplitude.

Sine + Saw Modulated

Sine & Sawtooth modulated wave

Ready to Learn more?

Now that you understand the basic elements of sound waves, it’s time to apply the concept of harmonics. This is where the creativity really starts to flow. 💥 🎹 🌊

Start Part 2